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Render Engine

During my game development study I became more and more interested in how certain graphical effects are created. Unfortunately, that part wasn’t included in my courses. I’ve already been trying to start with OpenGL / DirextX for two years now, but I always got stuck with some error that I didn’t understand and didn’t know how to look up using Google.

A few weeks ago I finally got the time to try it again and managed to get OpenGL working with C++. So the past weeks I wrote a small render engine to understand OpenGL better and how the render pipeline works in general.

It is currently possible to load an .obj file in the render engine, create a material for this object with a certain diffuse color, specular color and a specular strength. Using a combination of vertex and fragment shaders the shadows and lightning for each model gets calculated.

Find the source of the engine here: github.com/ArcoMul/Rrenderer

And some screenshots of my own demo:

Rrenderer demo screenshot

The next points I want to focus on are:

  • Movable lights
  • Multiple light
  • Easy movement of objects.